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b2s_dimension_location [2021/04/05 22:47]
outhere
b2s_dimension_location [2021/09/19 10:37] (current)
outhere
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-==== B2S backglass custom dimension and location ====+==== B2S backglass custom dimension and By Location ====
  
 The information on this page is not directly related to PinUP. It will allow you to precisely control the location, size and aspect ratio of B2S backglasses managed by the B2SBackGlassServer program. You'll be able to define B2S display settings globally or on a per table basis. The information on this page is not directly related to PinUP. It will allow you to precisely control the location, size and aspect ratio of B2S backglasses managed by the B2SBackGlassServer program. You'll be able to define B2S display settings globally or on a per table basis.
 +
 +Latest BackGlass Server - https://www.vpforums.org/index.php?app=downloads&showfile=12553
  
 === Size and location of the B2S backglass === === Size and location of the B2S backglass ===
Line 12: Line 14:
 |3|Backglass screen X resolution (width)|1920|\\ |3|Backglass screen X resolution (width)|1920|\\
 |4|Backglass screen Y resolution (height)|1080|\\ |4|Backglass screen Y resolution (height)|1080|\\
-|5|Display index of the backglass monitor OR @x where x is left bound of screen to be used for bg|2|\\ +|5|Display index for the Playfield (Normally left at 1)\\ Instead of #1 You may need to use windows Playfield ID Number|1|\\ 
-|6|x position for the backglass on the selected display (most of the time 0)|0|\\ +|6|x position for the backglass relative to the upper left corner of the Playfield screen|3840|\\ 
-|7|y position for the backglass on the selected display (most of the time 0)|0|\\ +|7|y position for the backglass on the selected display (Normally left at 0)|0|\\ 
-|8|Width of the DMD area in pixels|600|\\ +|8|Width of the DMD area in pixels - For 3 screen setup|1280|\\ 
-|9|Height of the DMD area in pixels|150|\\ +|9|Height of the DMD area in pixels - For 3 screen setup|320|\\ 
-|10|X position of the DMD area relative to the upper left corner of the backglass screen|50|\\ +|10|X position of the DMD area relative to the upper left corner of the backglass screen - For 3 screen setup|1920|\\ 
-|11|Y position of the DMD area relative to the upper left corner of the backglass screen|800|\\+|11|Y position of the DMD area relative to the upper left corner of the backglass screen - For 3 screen setup|5|\\
 |12|Y-flip, flips the LED display upside down|0|\\ |12|Y-flip, flips the LED display upside down|0|\\
-|13|x pos of the small display|128|\\ +|13|x pos Small display (Small Button Option) Relative upper left corner of Playfield|4090|\\ 
-|14|y pos of the small display|0|\\ +|14|y pos Small display (Small Button Option) Relative upper left corner of Playfield |0|\\ 
-|15|width of the small display|1024|\\ +|15|width of the small display (Small Button Option) |1420|\\ 
-|16|height of the small display|1024|\\ +|16|height of the small display (Small Button Option) |1080|\\ 
-|17|name of picture to use as background behind the small display|my_bezel_for_EM.png|+|17|C:\path\Frame    (The path to the location where you have the frame image)|my_bezel_for_EM.png|
  
-Warning: "B2S_SetUp.exe" can be used to edit this file, but the current version handles only the 12 first lines! So it is better to edit the file with a text editor. Also, if some options appear to not have effect on your display (especially lines 13 to 17) make sure you use the latest version (at least 1.3.0.4)+Warning: "B2S_SetUp.exe" can be used to edit this file, but the current version handles only the 12 first lines! So it'better to edit the file with a text editor. Also, if some options appear to not have effect on your display (especially lines 13 to 17) make sure you use the latest version (at least 1.3.0.4)
  
 ===Definition of the backglass monitor=== ===Definition of the backglass monitor===
  
-The index of the monitor to use to display the backglass is at line 5 (usually a single digit number, 1, 2 or 3). If your backglass does not show up consistently on the same screen after computer rebootsinstead of using a monitor indexyou can use the x coordinate of the top left point of your screen, prefixed with "@" (example: @3840, if your backglass screen top left x coordinate is 3840 according to Windows, which should be the case if you have a landscape 3840p (4K Playfield)+The index of the monitor to display the backglass will use Lines 3,4 For Size And 6,7 For Location\\ 
 +Use the x coordinate of the top left point of your backglass screen, prefixed with "@" (example: @3840, if your backglass screen top left x coordinate is 3840 according to Windows, which should be the case if you have a landscape 3840p (4K Playfield)
  
 ===Definition of the size and location of the backglass image=== ===Definition of the size and location of the backglass image===
  
 By default, the B2S backglass picture will fill the backglass area defined at the lines 3,4,6,7. By default, the B2S backglass picture will fill the backglass area defined at the lines 3,4,6,7.
-However, if the "small" property of your B2S is activated (reached by right clicking on your B2S screen once loaded in VPX), your backglass area will still be defined by lines 3,4,6,7, but the actual image will be displayed only in the rectangle defined by the coordinates from lines 13,14,15,16. In this case, the part of the backglass not covered by the image will be black (not transparent). To fill this gap with another color or a background image, an image file can be specified at line 17.+However, if the "Small Button Option" property of your B2S is activated (reached by right clicking on your B2S screen once loaded in VPX), your backglass area will still be defined by lines 3,4,6,7, but the actual image will be displayed only in the rectangle defined by the coordinates from lines 13,14,15,16. In this case, the part of the backglass not covered by the image will be black (not transparent). To fill this gap with another color or a background image, an image file can be specified at line 17. 
 + 
 +=== For use with a 3 Screen setup === 
 + 
 +Lines 8,9,10,11 
 +For Backglasses with a image/Score for the 3rd screen "Example Game (Diner)"\\ 
 +2 Screen setup Put 0\\ 
 +For 2 Screen setup with real DMD Put 1 in #11
  
 === Table specific B2S settings === === Table specific B2S settings ===
b2s_dimension_location.1617677267.txt.gz · Last modified: 2021/04/05 22:47 by outhere