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emulator_vpx [2021/05/25 19:47]
outhere [Nifty Things to do in the Launch Script]
emulator_vpx [2021/10/23 12:17] (current)
pinupadmin
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 ===== My Playfield is now showing on my backglass, or vise versa "I didnt' touch anything!" ===== ===== My Playfield is now showing on my backglass, or vise versa "I didnt' touch anything!" =====
  
-This is a very common issue and has nothing to do with PinUP Popper.  Programs like B2S and VPX, FP have 'issues'… that they rely on windows display #ids and not settings like (primary montior or pixel locations). These ID's can change on some people, even during warm-reboots. Sure you can blame windows, but i doubt microsoft will change. "But Popper and PUPPacks are fine?" I've designed them not to rely on windowsID so when they change it wont matter to PinUP Apps.+This is a very common issue and has nothing to do with PinUP Popper. Programs like B2S and VPX, FP have 'issues'… that they rely on windows display #ids and not settings like (primary montior or pixel locations). These ID's can change on some people, even during warm-reboots. Sure you can blame windows, but i doubt microsoft will change. "But Popper and PUPPacks are fine?" I've designed them not to rely on windowsID so when they change it wont matter to PinUP Apps.
  
 **how to fix/resolve. ** **how to fix/resolve. **
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   * If your B2S is wrong screen. GO into your tables folder and run b2s_setup.exe and change the "backglass display #". Again you will have to put different montior#s till your b2s ends up on the correct screen.   * If your B2S is wrong screen. GO into your tables folder and run b2s_setup.exe and change the "backglass display #". Again you will have to put different montior#s till your b2s ends up on the correct screen.
-  *More Consistent Solution - https://www.nailbuster.com/wikipinup/doku.php?id=b2s_dimension_location+  * More Consistent Solution - [[https://www.nailbuster.com/wikipinup/doku.php?id=b2s_dimension_location|https://www.nailbuster.com/wikipinup/doku.php?id=b2s_dimension_location]]
  
 ===== During loading you see Desktop 'blink' before table is shown. ===== ===== During loading you see Desktop 'blink' before table is shown. =====
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 =====   ===== =====   =====
 +
 +===== I get some ball-stutter when launching tabe via Popper but don't see it in VPX directly. =====
 +
 +Check your emulator/vpx launch script and try changing your default to EnableTrueFullScreen (read script text).  The launch script determines what your default state is for running VPX.
  
 ===== Weird crashes on certain tables when launched via Popper FrontEnd ===== ===== Weird crashes on certain tables when launched via Popper FrontEnd =====
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 ===== Launch Script (DEFAULT) ===== ===== Launch Script (DEFAULT) =====
  
-New for v1.4.6 and above here's the launch script that is the default.\\  +New for v1.4.6 and above here's the launch script that is the default. \\ <font inherit/inherit;;#2980b9;;inherit>For the NEW Options to Work, Use the NEW Launch Script from Below</font>
-<font inherit/inherit;;#2980b9;;inherit>For the NEW Options to Work, Use the NEW Launch Script from Below</font>\\ +
  
 <font inherit/inherit;;#e74c3c;;inherit>NOTE!!</font> This launch script now controls how and when VPX runs Force Exclusive Fullscreen mode. The checkbox in vpx video settings doesn't matter (should be off in editor so that you can work in vpx easier). <font inherit/inherit;;#e74c3c;;inherit>NOTE!!</font> This launch script now controls how and when VPX runs Force Exclusive Fullscreen mode. The checkbox in vpx video settings doesn't matter (should be off in editor so that you can work in vpx easier).
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 You can then set custom1 setting on any game to NOFSX so that particular game won't run in FSX mode (if you default to always FSX). You can then set custom1 setting on any game to NOFSX so that particular game won't run in FSX mode (if you default to always FSX).
  
-Another 'neat' feature with this launch script is it supports ALTEXE field on vpx games. So if you want to run a vpx table wtih lets say the 10.7 beta vpx. You just copy/rename the 10.7 vpx exe to vpinballx107.exe and \\ In Game Manager on the Left Pick the Game and on the Right In <font inherit/inherit;;#e74c3c;;inherit>**Alternate Launcher**</font> Put <font inherit/inherit;;#2980b9;;inherit>**vpinballx107.exe**</font>+Another 'neat' feature with this launch script is it supports ALTEXE field on vpx games. So if you want to run a vpx table wtih lets say the 10.7 beta vpx. You just copy/rename the 10.7 vpx exe to vpinballx107.exe and \\ 
 +In Game Manager on the Left Pick the Game and on the Right In <font inherit/inherit;;#e74c3c;;inherit>**Alternate Launcher**</font> Put <font inherit/inherit;;#2980b9;;inherit>**vpinballx107.exe**</font>
 <code> <code>
  
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 ---- ----
 +
 ===== Nifty Things to do in the Launch Script ===== ===== Nifty Things to do in the Launch Script =====
  
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 With this set up you can use the same game with a backglass or puppack and at the same time use the Appropriate ROM for each game With this set up you can use the same game with a backglass or puppack and at the same time use the Appropriate ROM for each game
  
-https://www.nailbuster.com/wikipinup/doku.php?id=pinup_optional#option_3_dual_boot_puppack_by_default_custom_parameters+[[https://www.nailbuster.com/wikipinup/doku.php?id=pinup_optional#option_3_dual_boot_puppack_by_default_custom_parameters|https://www.nailbuster.com/wikipinup/doku.php?id=pinup_optional#option_3_dual_boot_puppack_by_default_custom_parameters]] 
  
emulator_vpx.txt · Last modified: 2021/10/23 12:17 by pinupadmin