User Tools

Site Tools


alt_mode

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Last revision Both sides next revision
alt_mode [2019/05/31 12:17]
pinupadmin
alt_mode [2020/02/26 10:51]
A User Not Logged in [PinUP Popper Alt-Mode Option]
Line 3: Line 3:
 Starting in v1.4 there's an easy method to allow one-wheel (one game) to have an alternate launch/run mode. Starting in v1.4 there's an easy method to allow one-wheel (one game) to have an alternate launch/run mode.
  
-How it works is that for each game in GamesManager you can specifiy in the "Alternate Run Modes" field a list of comma separated values that the Front-End will display inside the GamesMenu. So on the front-end you can start the table directly which will make the altmode value empty, or you can press the GameMenu key (bringinup that games menu with all other options), and you will see each Alt-Mode Launch option as a separate wheel.+How it works is that for each game in GamesManager you can specifiy in the "Alternate Run Modes" field a list of comma separated values that the Front-End will display inside the GamesMenu. So on the front-end you can start the table directly which will make the altmode value empty, or you can press the **__Menu select key__** (bringinup that games menu with all other options), and you will see each Alt-Mode Launch option as a separate wheel.
  
 Then in launch script you can do things depending on the value of [ALTMODE]. best to see example below for FX3. Then in launch script you can do things depending on the value of [ALTMODE]. best to see example below for FX3.
alt_mode.txt ยท Last modified: 2020/02/26 10:56 by A User Not Logged in