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pup_capture [2018/10/21 12:57]
174.114.169.127
pup_capture [2019/08/25 20:10] (current)
174.114.169.127
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 **​​​​PlaySSF** **​​​​PlaySSF**
  
--used to play WAV files for Surround Sound Feedback. You don't want sound playing from your front speakers. The settings for the 3D position of the sound files are set in COUNTER. The format is in X,Z,Y. Example: "​-2,​1,​-8"​. X values range from -10 (left), 0 (center), 10 (right). Z values don't ever change and stay at 1. Y values range from 0 (top), -5 (center), -10 (bottom). NOTE: This currently will only work with the DEFAULT sound card in Windows. Additional sound card / devices are not yet supported!+-used to play WAV files for Surround Sound Feedback. ​(You don't want these sounds ​playing from your front / backbox ​speakers). The settings for the 3D position of the sound files are set in COUNTER. The format is in X,Z,Y. Example: "​-2,​1,​-8"​. X values range from -10 (left), 0 (center), 10 (right). Z values don't ever change and stay at 1. Y values range from 0 (top), -5 (center), -10 (bottom). NOTE: This currently will only work with the DEFAULT sound card in Windows. Additional sound card / devices are not yet supported!
  
-**SkipSamePri​​​​​​​**+**SkipSamePri**
  
 -this will ignore the trigger if the file playing has the same Priority. This is nice for events such as Jackpot videos or others that will play very often, and you don't want to have them constantly interrupting each other. "​Normal"​ PlayAction files with the same Priority will interrupt each other no matter the Rest Seconds. Using SkipSamePri will not play the new file (with same the Priority) if the current file is still playing and allows for smoother non-interruptive action for common events. -this will ignore the trigger if the file playing has the same Priority. This is nice for events such as Jackpot videos or others that will play very often, and you don't want to have them constantly interrupting each other. "​Normal"​ PlayAction files with the same Priority will interrupt each other no matter the Rest Seconds. Using SkipSamePri will not play the new file (with same the Priority) if the current file is still playing and allows for smoother non-interruptive action for common events.
  
  
pup_capture.txt · Last modified: 2019/08/25 20:10 by 174.114.169.127